Hybris is an Expert boardgame for 1 to 5 players, made by Aurora Game Studio.
I worked on Hybris for 2 month as part of an internship as an Assistant Game Designer.
I worked on balancing the game and on a Solo mode, a 5th player mode, a Cooperative mode and I worked on developping an expansion.
SAVE SHARKO ! (WORK IN PROGRESS)
"Save Sharko !" is a serious game aiming at sensitizing the player to the pollution of oceans and at the Shark Control Program.
In this game, the player plays as a shark called Sharko, trying to reach the end of each level while avoiding danger along the way.
I worked on the Game Design and I made the game using Clickteam Fusion 2.5.
ADYMAR'S PROPHECY (WORK IN PROGRESS)
Adymar, a well-known druid, wakes up after many years of lethargy, in a world he doesn’t know anymore.
While he was sleeping, an unknown entity has taken over his world and corrupted it from the inside.
In «Adymar’s Prophecy», the player plays as Adymar and is trying to find what happened to his world. But Adymar is weakened bt this entity and, while he could morph into many animals, can only morph to a wolf.
TIME BENDER ! (WORK IN PROGRESS)
"Time Bender" is a prototype of an adventure/puzzle game whose main mechanic is that the player can stop time, stopping all the objects but not the player.
The player must use the objects at his disposal to move through the levels. The player can also find an object that allows him to throw projectiles, in order to use them as a platform once stopped.
VOTE (WORK IN PROGRESS)
Vote is an Expert boardgame for 2 to 4 players.
In Vote, each player takes control of a candidate in the presidential election, and tries to gain as many Votes as possible in order to be the next president, and win the game.
Vote takes some worker placement and some territory control mechanics. In Vote, you can use any means necessary in order to win some Votes : betrayal, corruption, lies...
GOING DEEPER (WORK IN PROGRESS)
"Going Deeper" (working title) is a 2D mobile game in which the player tries to reach the end of each level with his only capability : changing form.
The game is still a prototype I'm developping on Unity. Levels are fast, and stars must be collected to unlock some of the content - new levels, new skins.