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MAX EMSALLEM

Comfortable with the worlds of programming and drawing, I know the constraints of the different departments and I can create quick prototypes to test my ideas.

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Current project

Noara – The Conspiracy | Atypique Studio

Game & Level Designer | Technical Designer

 MY PROJECTS

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Atypique Studio

ROLE : GAME & LEVEL DESIGNER | TECHNICAL DESIGNER

Noara - The Conspiracy revisits turn-based strategy games and offers a new experience in an original heroic-fantasy universe.

Noara is a game of its own thanks to a unique mechanic: Noara allows you to play in real time during the opponent's turn!

Indeed, even during the defensive turn you will be fully active. You will have to use tactics and speed of execution to counter your opponent's attacks and destroy his stronghold in order to win.

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Graduation project

ROLE : LEAD GAME DESIGNER | TECHNICAL DESIGNER | LEVEL DESIGNER

From the Shadows is a cooperative puzzle-platformed in which players must escape from a mysterious castle by solving puzzles and overcoming traps around the mechanics of Shadow and Light.

One player controls the Light character, who emits an aura revealing the light platforms and making the shadow platforms disappear.

The other player controls the Shadow character, evolving on these platforms.

This unique mechanic has great depth, which allows the game to be filled with many levels.

From the Shadows won 3rd place at the Game Development World Championship 2020 in the Hobby category.

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Global Game Jam

ROLE : GAME DESIGNER | C# PROGRAMMER

Undership is a party game made in 48 hours during the Global Game Jam 2020. In this game, inspired by classics such as Overcooked,  players must work together to repair the boat, or risk ending up at the bottom of the ocean.

Random events occur from time to time, such as holes in the hold, the ship catching fire or enemy ships firing cannonballs.

I was mainly a C# developper on this project, taking care of the different events of the game and the general game design.

Trailer
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Aurora Game Studio

ROLE : ASSISTANT GAME DESIGNER

Hybris - Disordered Cosmos is a modular worker placement game. It has a lore that mixes Greek mythology with steampunk.

The Olympians - Zeus, Hades, Athena and Poseidon - have vanquished the Primordial God Chronos, taking control over his kingdoms and the mortal world. The discovery of a new energy - the Aegis - dripping from his wounds paves the way to new powers and Technologies. As they build their newfound godhood, they conspire to know who is going to be the new ruler. The young gods need to be cautious - lurking in the shadows the other Primordial Gods lie in wait, gritting their wrath upon those foolish Olympians.