LEVEL DESIGN EXERCICE 1
Adventure | Platform
In this level, Ellen, an explorer, is on some Greek islands and is trying to reach an ancient temple in order to explore it.
Level made on Unity using the 3D Game Kit and some custom C# scripts.
Level overview. This level is subdivided in 3 phases : a simple jump phase, a phase in a cave where it collapses on the player, and a final jumping phase to reach the temple.
Jumping phase before the cave. The pace of the level starts increasing before the cave, which is the climax of the level. Unstable platforms (in red) force the player to jump more dynamically.
The cave, climax of the level. Midway in the cave, it starts collapsing on the player. He's forced to move quickly, with little time to think. Jumps are not hard but need to be done fast.
When the player exits the cave, it automatically collapses right behind him (even if he played the cave really fast), to make the player feel he just made it out.
Third phase of the level, where the rhythm slows down after the cave. The player does the final ascension, with more technical jumps. He has a few saving point (where he does not fall all the way down) to catch any mistake he could have made.